Models
M
T
SV
W
LD
OC
Fellgor Beastmen 32mm
6"
4
5+
1
7+
1
Fellgor Champion 32mm
6"
4
5+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Corrupted stave (Ranged)
Devastating Wounds
Psychic
18"
D3
4+
5
-1
1
Bolt pistol
Pistol
12"
1
4+
4
0
1
Plasma pistol (standard)
Pistol
12"
1
4+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
4+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
4+
4
0
1
Corrupted stave (Melee)
Devastating Wounds
Psychic
Melee
2
4+
4
-1
D3
Great weapon
Melee
2
5+
8
-1
2
Chainsword
Melee
3
4+
4
0
1
Keywords
Chaos
Damned
Fellgor Beastmen
Grenades
Infantry
Costs
10 models
60 pts
Unit composition
  • 1 Fellgor Champion
  • 9 Fellgor Beastmen

The Fellgor Champion is equipped with: bolt pistol; chainsword. Every Fellgor Beastman is equipped with: autopistol; close combat weapon.

Wargear options
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.
Faction abilities
Dark Pacts
Unit abilities
Bestial Raiders

If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.