Models
M
T
SV
W
LD
OC
Raptor 32mm
12"
4
3+
2
6+
1
Raptor Champion 32mm
12"
4
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Flamer
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Meltagun
Melta 2
12"
1
3+
9
-4
D6
Plasma gun (standard)
Rapid Fire 1
24"
1
3+
7
-2
1
Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
3+
8
-3
2
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Melee
3
3+
4
0
1
Heavy melee weapon
Melee
3
3+
8
-2
2
Mutations
Melee
4
3+
5
-2
1
Accursed weapon
Melee
4
3+
5
-2
1
Keywords
Chaos
Fly
Grenades
Infantry
Jump Pack
Raptors
Costs
5 models
110 pts
6–10 models
210 pts
3rd+ in your army
+10/+20 pts
Unit composition
  • 1 Raptor Champion
  • 4-9 Raptors

Every model is equipped with: bolt pistol; Astartes chainsword.

Wargear options
  • The Raptor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • The Raptor Champion’s Astartes chainsword can be replaced with one of the following: 1 accursed weapon 1 heavy melee weapon
  • For every 5 models in this unit, up to 2 Raptors can each have their bolt pistol replaced with 1 plasma pistol (these models’ Astartes chainswords cannot be replaced).
  • For every 5 models in this unit, up 2 Raptors can each have their Astartes chainsword replaced with 1 heavy melee weapon.
  • For every 5 models in this unit, 1 Raptor can replace their Astartes chainsword with 1 mutations.
  • Up to 2 Raptors can each have their Astartes chainsword replaced with one of the following options (you cannot select the same option more than once): 1 flamer and 1 close combat weapon 1 meltagun and 1 close combat weapon 1 plasma gun and 1 close combat weapon
  • If this unit contains 10 models, up to 2 additional Raptors can each have their Astartes chainsword replaced with one of the following options (you cannot select the same option more than once): 1 flamer and 1 close combat weapon 1 meltagun and 1 close combat weapon 1 plasma gun and 1 close combat weapon
Core abilities
Deep Strike
Faction abilities
Dark Pacts
Unit abilities
Fearsome

While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

Terrifying Assault

At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.