Models
M
T
SV
W
LD
OC
Deathwing Knight 40mm

Invulnerable save: 4+

5"
5
2+
4
6+
1
Knight Master 40mm

Invulnerable save: 4+

5"
5
2+
4
6+
1
Melee weapons
RNG
A
WS
S
AP
D
Mace of absolution
Anti-monster 4+
Anti-vehicle 4+
Melee
4
2+
6
-2
2
Power weapon
Melee
5
2+
6
-2
2
Great weapon of the Unforgiven
Devastating Wounds
Sustained Hits 1
Melee
5
2+
6
-2
2
Relic weapon
Lethal Hits
Melee
6
2+
7
-2
2
Keywords
Deathwing
Deathwing Knights
Imperium
Infantry
Terminator
Costs
5 models
240 pts
2nd+ in your army
+20 pts
Unit composition
  • 1 Knight Master
  • 4 Deathwing Knights

The Knight Master is equipped with: great weapon of the Unforgiven. Every Deathwing Knight is equipped with: mace of absolution.

Wargear options
  • The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
  • All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
  • This unit can be equipped with 1 Watcher in the Dark.
Core abilities
Deep Strike
Faction abilities
Oath of Moment
Unit abilities
Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.

Inner Circle

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Attached Unit

If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.