Mortarion’s Hammer

2DP · Purge the Foe · Engines

Miasmic Bombardment

At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.

In Incursion sized battles, the maximum number of enemy units you can select for the Miasmic Bombardment Detachment rule is 1. In Strike Force sized battles, the maximum number of enemy units you can select for the Miasmic Bombardment Detachment rule is 2. In Onslaught sized battles, the maximum number of enemy units you can select for the Miasmic Bombardment Detachment rule is 3.

Enhancements

Bilemaw Blight
10 pts

MALIGNANT PLAGUECASTER only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.

Eye of Affliction
20 pts

DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability while targeting an Afflicted enemy unit.

Shriekworm Familiar
15 pts

DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.

Tendrilous Emissions
30 pts

LORD OF VIRULENCE only. While the bearer is within 3" of one or more friendly DEATH GUARD VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.


Stratagems

Blighted Land
Movement Phase - Strategic Ploy
Target

One DEATH GUARD VEHICLE unit from your army.

When

End of your Movement phase.

Effect

Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.

2
Relentless Grind
Movement & Charge Phase - Strategic Ploy
Target

One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

When

Your Movement phase or your Charge phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

1
Drawn to Despair
Shooting Phase - Battle Tactic
Target

One DEATH GUARD unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.

1
Font of Filth
Shooting Phase - Strategic Ploy
Target

One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

1
Eyestinger Storm
Command Phase - Strategic Ploy
Target

One DEATH GUARD VEHICLE unit from your army.

When

Your opponent’s Command phase.

Effect

Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

1
Stinking Mire
Charge Phase - Strategic Ploy
Target

One DEATH GUARD VEHICLE unit from your army.

When

Start of your opponent’s Charge phase.

Effect

Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

1