Models
M
T
SV
W
LD
OC
Sybarite 25mm

Invulnerable save: 6+

7"
3
4+
1
7+
2
Kabalite Warrior 25mm

Invulnerable save: 6+

7"
3
4+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Blast pistol
Pistol
6"
1
3+
8
-3
D3
Splinter pistol
Anti-infantry 3+
Assault
Pistol
12"
1
3+
2
0
1
Splinter rifle
Anti-infantry 3+
Assault
24"
2
3+
2
0
1
Blaster
Assault
18"
1
3+
8
-4
D6+1
Dark lance
Heavy
36"
1
4+
12
-3
D6+2
Shredder
Assault
Torrent
18"
D6
N/A
6
0
1
Splinter cannon
Anti-infantry 3+
Heavy
Sustained Hits 1
36"
3
4+
3
-1
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
3+
3
0
1
Power weapon
Anti-infantry 3+
Melee
3
3+
3
-2
1
Keywords
Aeldari
Battleline
Infantry
Kabal
Kabalite Warriors
Costs
10 models
110 pts
Unit composition
  • 1 Sybarite
  • 9 Kabalite Warriors

Every model is equipped with: splinter rifle; close combat weapon.

Wargear options
  • The Sybarite’s close combat weapon can be replaced with 1 power weapon.
  • The Sybarite can be equipped with one of the following: ◦ 1 Kabalite icon ◦ 1 phantasm grenade launcher
  • The Sybarite’s splinter rifle can be replaced with one of the following: ◦ 1 blast pistol ◦ 1 splinter pistol
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 blaster.
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 dark lance.
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 shredder.
  • 1 Kabalite Warrior’s splinter rifle can be replaced with 1 splinter cannon.
Wargear
Kabalite Icon

While the bearer’s unit is not Battle‑shocked, add 1 to the bearer’s Objective Control characteristic.

Phantasm Grenade Launcher

The bearer’s unit has the SMOKE and GRENADES keywords.

Faction abilities
Power from Pain
Unit abilities
Sadistic Raiders

In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit makes an attack, re‑roll a Wound roll of 1. If the target is within range of an objective marker, you can re‑roll the Wound roll instead.

Cruel Enforcers

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.