Models
M
T
SV
W
LD
OC
Razorwing Jetfighter 120 x 92mm Oval Base

Invulnerable save: 6+

-
8
4+
10
7+
-
Ranged weapons
RNG
A
BS
S
AP
D
Dark lance
36"
1
3+
12
-3
D6+2
Disintegrator cannon
36"
3
3+
6
-3
2
Razorwing missiles (monoscythe missiles)
Blast
48"
D6
3+
6
-1
2
Razorwing missiles (necrotoxin missiles)
Anti-infantry 2+
Blast
48"
D6+3
3+
2
0
1
Razorwing missiles (shatterfield missiles)
Blast
48"
D6
3+
7
-2
1
Splinter cannon
Anti-infantry 3+
Sustained Hits 1
36"
3
3+
3
-1
2
Twin splinter rifle
Anti-infantry 3+
Assault
Rapid Fire 2
Twin-linked
24"
2
3+
2
0
1
Melee weapons
RNG
A
WS
S
AP
D
Bladed wings
Melee
3
4+
6
-1
1
Keywords
Aeldari
Aircraft
Fly
Frame
Razorwing Jetfighter
Vehicle
Costs
1 model
170 pts
Unit composition
  • 1 Razorwing Jetfighter

This model is equipped with: 2 dark lances; Razorwing missiles; twin splinter rifle; bladed wings.

Wargear options
  • This model’s 2 dark lances can be replaced with 2 disintegrator cannons.
  • This model’s twin splinter rifle can be replaced with 1 splinter cannon.
Core abilities
Deadly Demise D3
Stealth
Faction abilities
Power from Pain
Unit abilities
Nowhere to Run

In your Shooting phase, when you select this unit to shoot, you can spend 1 Pain token to Empower this unit. While Empowered, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

Ground-attack Craft

Each time a model in this unit makes a ranged attack that targets an enemy unit (excluding units that can FLY), add 1 to the Hit roll.