Models
M
T
SV
W
LD
OC
Solarite 32mm

Invulnerable save: 5+

14"
3
4+
1
7+
1
Scourge 32mm

Invulnerable save: 5+

14"
3
4+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Blast pistol
Pistol
6"
1
3+
8
-3
D3
Shardcarbine
Anti-infantry 3+
Assault
18"
3
3+
2
0
1
Splinter pistol
Anti-infantry 3+
Assault
Pistol
12"
1
3+
2
0
1
Blaster
Assault
18"
1
3+
8
-4
D6+1
Dark lance
Heavy
36"
1
4+
12
-3
D6+2
Haywire blaster
Anti-vehicle 4+
Devastating Wounds
Heavy
24"
2
4+
3
-1
3
Heat lance
Assault
Heavy
Melta 3
18"
1
4+
14
-4
D6
Shredder
Assault
Torrent
18"
D6
N/A
6
0
1
Splinter cannon
Anti-infantry 3+
Heavy
Sustained Hits 1
36"
3
4+
3
-1
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
3+
3
0
1
Power weapon
Anti-infantry 3+
Melee
3
3+
3
-2
1
Keywords
Aeldari
Blades for Hire
Fly
Grenades
Infantry
Jump Pack
Scourges
Scourges with Heavy Weapons
Costs
5 models
110 pts
3rd+ in your army
+10 pts
Dark lance
+5 pts
Haywire blaster
+5 pts
Unit composition
  • 1 Solarite
  • 4 Scourges

The Solarite is equipped with: shardcarbine; close combat weapon. Every Scourge is equipped with: splinter cannon; close combat weapon.

Wargear options
  • The Solarite’s shardcarbine can be replaced with one of the following: ◦ 1 blast pistol and 1 power weapon ◦ 1 splinter pistol and 1 power weapon
  • Any number of Scourges can each replace their splinter cannon with one of the following: ◦ 1 blaster ◦ 1 dark lance ◦ 1 haywire blaster ◦ 1 heat lance ◦ 1 shredder
Core abilities
Deep Strike
Faction abilities
Power from Pain
Unit abilities
Winged Strike

In your Shooting phase, when you select this unit to shoot, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit makes a ranged attack, you can re‑roll the Hit roll.

Airborne Evasion

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.