Immaterial Interdiction

1DP · Priority Assets

Echojump

In your Shooting phase, when a friendly Interceptor Squad unit has shot, if that unit did not make an ingress move this turn, you can use this ability. If you do:

  • That unit cannot use its Personal Teleporters ability.

  • That unit can make a surge move of up to D6+1".


Enhancements

Astral Overlap (Upgrade)
10 pts

Interceptor Squad unit only. This unit has Stealth.

Predestined Coordinates (Upgrade)
10 pts

Interceptor Squad unit only. In your first Movement phase, this unit can make an ingress move.


Stratagems

By Thought Alone
Shooting Phase -
Target

That Interceptor Squad unit.

When

Your Shooting phase, when a friendly Interceptor Squad unit starts an action.

Effect

That action does not prevent your unit from being eligible to shoot.

1
Responsive Displacement
Movement Phase -
Target

That Interceptor Squad unit.

When

Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Interceptor Squad unit ends a fall‑back move, if that Interceptor Squad unit is unengaged.

Effect

Your unit can make a normal move of up to D3+3".

1
Blades from the Beyond
Fight Phase -
Target

That Interceptor Squad unit.

When

Fight phase, when a friendly Interceptor Squad unit that made a charge move this turn is selected to fight.

Effect

Your unit’s melee attacks have [Lance].

1