Interceptor Squad unit only. This unit has Stealth.
In your Shooting phase, when a friendly Interceptor Squad unit has shot, if that unit did not make an ingress move this turn, you can use this ability. If you do:
That unit cannot use its Personal Teleporters ability.
That unit can make a surge move of up to D6+1".
Interceptor Squad unit only. This unit has Stealth.
Interceptor Squad unit only. In your first Movement phase, this unit can make an ingress move.
That Interceptor Squad unit.
Your Shooting phase, when a friendly Interceptor Squad unit starts an action.
That action does not prevent your unit from being eligible to shoot.
That Interceptor Squad unit.
Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Interceptor Squad unit ends a fall‑back move, if that Interceptor Squad unit is unengaged.
Your unit can make a normal move of up to D3+3".
That Interceptor Squad unit.
Fight phase, when a friendly Interceptor Squad unit that made a charge move this turn is selected to fight.
Your unit’s melee attacks have [Lance].