Models
M
T
SV
W
LD
OC
Interceptor 32mm
12"
4
2+
2
6+
1
Interceptor Justicar 32mm
12"
4
2+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Incinerator
Ignores Cover
Torrent
12"
D6
N/A
6
-1
1
Psilencer
Precision
Psychic
Sustained Hits 1
24"
6
3+
5
0
1
Psycannon
Psychic
24"
3
3+
8
-1
2
Storm bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
3
3+
4
0
1
Nemesis force weapon
Psychic
Melee
3
3+
6
-2
2
Keywords
Fly
Grenades
Imperium
Infantry
Interceptor Squad
Psyker
Costs
5 models
125 pts
6–10 models
250 pts
3rd+ in your army
+10/+20 pts
Unit composition
  • 1 Interceptor Justicar
  • 4-9 Interceptors

Every model is equipped with: storm bolter; Nemesis force weapon.

Wargear options
  • For every 5 models in this unit, 1 Interceptor’s storm bolter and Nemesis force weapon can be replaced with one of the following: ◦ 1 incinerator and 1 close combat weapon ◦ 1 psilencer and 1 close combat weapon ◦ 1 psycannon and 1 close combat weapon
Core abilities
Deep Strike
Faction abilities
Gate of Infinity
Unit abilities
Personal Teleporters

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.