Ordo Malleus, Daemon Hunters

3DP · Priority Assets

Destroy the Daemonic

Each time an INQUISITOR, INQUISITORIAL AGENTS or ORDO MALLEUS model from your army makes an attack, re‐roll a Hit roll of 1 and, if the target of that attack is a DAEMON unit, re‐roll a Wound roll of 1 as well.


Enhancements

Daemon Slayer
10 pts

INQUISITOR model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons, and those weapons have the [ANTI‐DAEMON 3+] ability.

Formidable Resolve
5 pts

INQUISITOR model only. Improve the bearer’s Leadership and Wounds characteristics by 1. Once per battle, at the start of any phase, you can select one friendly Battle‐shocked unit within 12" of the bearer. That unit is no longer Battle‐shocked.

Gift of the Prescient
20 pts

INQUISITOR model only. Once per battle, if the bearer is on the battlefield, you can use the Rapid Ingress Stratagem for 0CP. When doing so, you must target a GREY KNIGHTS TERMINATOR SQUAD unit from your army, and when using that Stratagem, that unit can be set up anywhere on the battlefield that is more than 6" away from all enemy units.

Grimoire of True Names (Aura)
10 pts

INQUISITOR model only. While an enemy unit is within 9" of the bearer, worsen the Leadership characteristic of models in that unit by 1. In addition, while an enemy DAEMON unit is within 9" of the bearer, each time a model in that DAEMON unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.


Stratagems

Ritual of Warding
Command Phase - Strategic Ploy
Target

One INQUISITOR, INQUISITORIAL AGENTS or ORDO MALLEUS unit from your army that is within range of an objective marker you control.

When

Start of any Command phase.

Effect

That objective marker is said to be Warded and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Warded and under your control, enemy DAEMON units cannot be set up on the battlefield within 6" of it.

1
Rites of Exorcism
Shooting & Fight Phase - Strategic Ploy
Target

One INQUISITOR, INQUISITORIAL AGENTS or ORDO MALLEUS unit from your army.

When

Your Shooting phase or the Fight phase.

Effect

Select one enemy DAEMON unit within 12" and visible to your unit. That unit must take a Battle‐shock test. If that test is failed, then until the end of the phase, each time a friendly AGENTS OF THE IMPERIUM unit makes an attack that targets that DAEMON unit, that attack has the [DEVASTATING WOUNDS] ability.

1
Steel Heart
Movement Phase - Strategic Ploy
Target

That GREY KNIGHTS TERMINATOR SQUAD unit.

When

Your Movement phase, just after a GREY KNIGHTS TERMINATOR SQUAD unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Truesilver Armour
Shooting & Fight Phase - Wargear
Target

One GREY KNIGHTS TERMINATOR SQUAD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Hexagrammic Wards
Shooting & Fight Phase - Wargear
Target

One ORDO MALLEUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, all Psychic weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.

1
Psybolt Ammunition
Shooting Phase - Wargear
Target

One GREY KNIGHTS TERMINATOR SQUAD unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [PSYCHIC] abilities.

1