Models
M
T
SV
W
LD
OC
Navis Armsman Imperial Navy Breachers: 25mm Navis las-volley, endurant shield: 28.5mm
6"
3
4+
1
7+
2
Navis Sergeant-at-Arms Imperial Navy Breachers: 25mm Navis las-volley, endurant shield: 28.5mm
6"
3
4+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Demolition charge
Assault
Blast
Hazardous
One Shot
6"
D6
5+
9
-2
2
Meltagun
Melta 2
12"
1
4+
9
-4
D6
Navis heavy shotgun
Assault
12"
4
4+
4
0
1
Navis las-volley
18"
4
4+
6
0
1
Navis shotgun
Assault
12"
2
4+
4
0
1
Plasma gun (standard)
Rapid Fire 1
24"
1
4+
7
-1
1
Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
4+
8
-2
2
Bolt pistol
Pistol
12"
1
4+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Chainfist
Anti-vehicle 3+
Melee
1
5+
6
-2
2
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Melee
2
4+
4
-2
1
Chainsword
Melee
3
4+
3
0
1
Keywords
Battleline
Grenades
Imperial Navy Breachers
Imperium
Infantry
Retinue
Smoke
Voidfarers
Costs
10 models
90 pts
Unit composition
  • 1 Navis Sergeant-at-Arms
  • 9 Navis Armsmen

The Navis Sergeant‐at‐Arms is equipped with: Navis shotgun; close combat weapon.

One Navis Armsman is equipped with: Navis las-volley; close combat weapon.

One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.

Every other model is equipped with: Navis shotgun; close combat weapon.

Supported by
Wargear options
  • The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following: ◦ 1 autopistol and 1 chainsword ◦ 1 bolt pistol and 1 power weapon
  • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following: ◦ 1 meltagun ◦ 1 plasma gun
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
  • 1 Navis Armsman can be equipped with 1 demolition charge.
Wargear
Endurant Shield

The bearer has a 4+ invulnerable save.

Faction abilities
Assigned Agents
Unit abilities
Breaching Team

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.

Gheistskull

Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".

CAT Unit

Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.

Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.