Models
M
T
SV
W
LD
OC
Proctor-Subductor Proctor-Subductor, Subductors: 28.5mm Cyber-mastiff: 25mm

Invulnerable save: 4+ — Excluding the Cyber-mastiff.

6"
3
3+
1
7+
1
Cyber-mastiff Proctor-Subductor, Subductors: 28.5mm Cyber-mastiff: 25mm

Invulnerable save: 4+ — Excluding the Cyber-mastiff.

6"
3
3+
1
7+
1
Subductor Proctor-Subductor, Subductors: 28.5mm Cyber-mastiff: 25mm

Invulnerable save: 4+ — Excluding the Cyber-mastiff.

6"
3
3+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Arbites shotpistol
Pistol
12"
1
4+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Shock maul
Melee
2
4+
4
-1
1
Mechanical bite
Melee
3
4+
4
0
1
Keywords
Adeptus Arbites
Grenades
Imperium
Infantry
Retinue
Subductor Squad
Costs
11 models
100 pts
11 models · Agents of the Imperium
85 pts
Unit composition
  • 1 Proctor-Subductor
  • 9 Subductors
  • 1 Cyber-mastiff

Every Proctor-Subductor and Subductor is equipped with: Arbites shotpistol; shock maul. The Cyber-mastiff is equipped with: mechanical bite.

Supported by
Wargear options
  • The Proctor-Subductor can be equipped with 1 nuncio aquila.
Wargear
Nuncio-acquila

Once per battle, at the start of any Command phase, you can select one objective marker within 6” of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle‐shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio‐aquila token next to the bearer, removing it once it uses this ability.

Faction abilities
Assigned Agents
Unit abilities
Dedication to Duty

Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.