Blitz Brigade

2DP · Reconnaissance · Wagons

Eager for the Fight

Each time an ORKS unit from your army disembarks from a TRANSPORT, until the end of the turn, you can re‐roll Advance and Charge rolls made for that ORKS unit.


Enhancements

Blitzkaptin
25 pts

ORKS CHARACTER model only. After both players have deployed their armies, if the bearer’s unit (or any TRANSPORT it is embarked within) is on the battlefield, select up to three ORKS VEHICLE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Runnin’ Boots
10 pts

ORKS INFANTRY CHARACTER model only. Each time you make a Charge roll for the bearer’s unit, if that unit disembarked from a TRANSPORT this turn, add 1 to the result.

Supercharged Squig Oil
10 pts

MEK model only. Each time the bearer uses its Mekaniak ability, until the end of the turn, you can re‑roll Charge rolls for the selected VEHICLE model’s unit.

Tuff Git
5 pts

ORKS INFANTRY CHARACTER model only. At the end of a phase in which the bearer’s unit disembarked from a TRANSPORT, if that unit is Battle‑shocked, it is no longer Battle‑shocked.


Stratagems

Mount up, Ladz
Fight Phase - Strategic Ploy
Target

One ORKS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units, and one friendly TRANSPORT it is able to embark within.

When

End of the Fight phase.

Effect

If your ORKS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.

1
Mekanised Brutality
Movement Phase - Strategic Ploy
Target

One BATTLEWAGON, KILL RIG or HUNTA RIG unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the turn, each time a unit disembarks from your unit after your unit makes a Normal move, that disembarked unit is still eligible to declare a charge this turn.

1
Run ’em Down
Movement Phase - Strategic Ploy
Target

One BATTLEWAGON, KILL RIG or HUNTA RIG unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Select up to two other friendly ORKS VEHICLE or ORKS MONSTER units within 6" of your unit. Until the end of the turn, your unit and each unit you selected are eligible to declare a charge in a turn in which they Advanced.

1
Armoured Duellists
Shooting Phase - Battle Tactic
Target

One ORKS VEHICLE unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.

1
Impervious
Shooting Phase - Strategic Ploy
Target

One BATTLEWAGON, KILL RIG or HUNTA RIG unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

1
Yooz in Trouble Now
Shooting Phase - Strategic Ploy
Target

One BATTLEWAGON, HUNTA RIG or KILL RIG model from your army that was hit by one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Effect

One ORKS INFANTRY unit embarked within your model makes a disembark move, then makes a surge move of up to D6”.

1