Jungle Know-wotz

In the Declare Battle Formations step, select up to three friendly MOB/KOMMANDOS units. Those units have Scouts 6" until the end of the battle.


Enhancements

Kunnin’ Hunta
25 pts

BEASTBOSS/INFANTRY WARBOSS model only. (Once per turn, per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of up to D3+3".

Unkillable Scourge
25 pts

BEASTBOSS/INFANTRY WARBOSS model only. When this model is destroyed, if this unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the Waaagh! is active for this unit:

  • On a 3+, do not remove this model from the battlefield. When this unit has fought, or at the end of the phase (whichever comes first), this model is removed from the battlefield.

Stratagems

Dey’re Over ‘Ere
Shooting Phase
Target

One friendly Mob/Kommandos unit.

When

Start of your Shooting phase.

Effect

While a visible enemy unit is within 6" of your unit, that unit has +3" detection range.

1
Stragglerz
Command Phase
Target

One friendly Mob/Kommandos unit.

When

Your Command phase.

Effect

Your unit heals 2D3 wounds.

1
Concealed Krumpin’
Shooting & Fight Phase
Target

That Mob unit.

When

Your Shooting phase or the Fight phase, when a friendly hidden MOB unit is selected to attack.

Effect

Your unit’s attacks have [Lethal Hits].

1