BEASTBOSS/INFANTRY WARBOSS model only. (Once per turn, per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of up to D3+3".
In the Declare Battle Formations step, select up to three friendly MOB/KOMMANDOS units. Those units have Scouts 6" until the end of the battle.
BEASTBOSS/INFANTRY WARBOSS model only. (Once per turn, per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of up to D3+3".
BEASTBOSS/INFANTRY WARBOSS model only. When this model is destroyed, if this unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the Waaagh! is active for this unit:
One friendly Mob/Kommandos unit.
Start of your Shooting phase.
While a visible enemy unit is within 6" of your unit, that unit has +3" detection range.
One friendly Mob/Kommandos unit.
Your Command phase.
Your unit heals 2D3 wounds.
That Mob unit.
Your Shooting phase or the Fight phase, when a friendly hidden MOB unit is selected to attack.
Your unit’s attacks have [Lethal Hits].