Speedwaaagh!

2DP · Reconnaissance

Turbo Boostas

Each time a SPEED FREEKS or TRUKK unit (excluding AIRCRAFT) from your army Advances, it can use its turbo. If it does, do not make an Advance roll for it; instead, until the end of the phase, models in that unit have a Move characteristic of 24" but can only move in one straight line, and until the end of the turn, ranged weapons equipped by those models have the [ASSAULT] ability and that unit cannot declare a charge.

Designer’s Note: When a unit uses its turbo, the models in that unit cannot pivot, and they cannot make a move of two or more straight lines (e.g. to navigate around obstacles). That unit also cannot declare a charge, even if another rule would let it declare a charge in a turn in which it Advanced.


Enhancements

Dakkamek
25 pts

MEK model only. Each time the bearer uses its Mekaniak ability, until the start of your next Command phase, ranged weapons equipped by the selected Vehicle model have the [RAPID FIRE 1] ability.

Kustom Shokk Box
10 pts

DEFFKILLA WARTRIKE model only. Each time the bearer uses its turbo, its unit can move horizontally through terrain features.

Master Meknologist
20 pts

BIG MEK model only. Improve the Ballistic Skill characteristic of the bearer’s ranged weapons by 1.

Supa-Burny Fuel
15 pts

DEFFKILLA WARTRIKE model only. Change the Attacks characteristic of the bearer’s killa jet – burna weapon to 3D6, and change the Attacks characteristic of the bearer’s killa jet – cutta weapon to 3.


Stratagems

On Da Move
Movement Phase - Strategic Ploy
Target

One ORKS unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back or Advanced (unless it used its turbo this turn).

1
Mobile Dakkastorm
Shooting Phase - Strategic Ploy
Target

That SPEED FREEKS or TRUKK unit.

When

Your Shooting phase, just after a Speed Freeks or Trukk unit from your army has shot.

Effect

Select one enemy unit hit by one or more of those attacks (excluding attacks made with Indirect Fire weapons). Until the end of the phase, each time a model in a SPEED FREEKS or TRUKK unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.

1
Speshul Ammo
Shooting Phase - Wargear
Target

One ORKS unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit (excluding Torrent weapons) have the [ANTI‑MONSTER 4+] and [ANTI‑VEHICLE 4+] abilities.

1
Ded Killy Construction
Fight Phase - Strategic Ploy
Target

One SPEED FREEKS or TRUKK unit from your army that has not been selected to fight this phase.

When

Your Fight phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability and, if your unit made a Charge move this turn, until the end of the phase, add 1 to the Damage characteristic of those weapons.

1
Dust Trails
Shooting Phase - Strategic Ploy
Target

One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, your unit has the Benefit of Cover.

1
Evasive Manoova
Fight Phase - Strategic Ploy
Target

SPEED FREEKS or TRUKK unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

1