Models
M
T
SV
W
LD
OC
Mek Gun Hull

Invulnerable save: 6+

3"
5
5+
6
8+
2
Ranged weapons
RNG
A
BS
S
AP
D
Bubblechukka (big bubble (1-2))
Blast
Bubblechukka
48"
2D6
4+
6
-1
1
Bubblechukka (wobbly bubble (3-4))
Blast
Bubblechukka
48"
D6
4+
9
-2
3
Bubblechukka (dense bubble (5-6))
Blast
Bubblechukka
48"
D3
4+
12
-3
D6+3
Kustom mega-kannon
Blast
Hazardous
36"
D6
4+
12
-1
D6
Smasha gun
Blast
48"
D3+1
4+
9
-3
3
Traktor kannon
Anti-fly 2+
Devastating Wounds
48"
1
4+
10
-2
D6+1
Melee weapons
RNG
A
WS
S
AP
D
Grot crew
Melee
6
5+
2
0
1
Keywords
Grots
Mek Gunz
Vehicle
Costs
1 model
45 pts
2 models
90 pts
3 models
135 pts
3rd+ in your army
+10/+20/+30 pts
Unit composition
  • 1‑3 Mek Gunz

Every model is equipped with: smasha gun; grot crew.

Designer’s Note: Place five Grot Crew tokens next to each Mek Gun model when this unit is first set up, removing one each time its Mek Gun model loses a wound (a Mek Gun model itself is considered to represent its final wound).

Supported by
Wargear options
  • Each model’s smasha gun can be replaced with one of the following: ◦ 1 bubblechukka ◦ 1 kustom mega-kannon ◦ 1 traktor kannon
Faction abilities
Waaagh!
Unit abilities
Splat!

Each time a model in this unit makes a ranged attack that targets a unit that is at its Starting Strength (excluding MONSTERS and VEHICLES), re‑roll a Hit roll of 1.