Models
M
T
SV
W
LD
OC
Squighog Boy Nob on Smasha Squig: 90 x 52.5mm Oval Base Squighog Boyz: 75 x 42mm Oval Base

Feel No Pain: 5+

10"
7
4+
3
7+
2
Nob on Smasha Squig Nob on Smasha Squig: 90 x 52.5mm Oval Base Squighog Boyz: 75 x 42mm Oval Base

Feel No Pain: 5+

10"
7
4+
4
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Saddlegit weapons
Assault
9"
1
4+
3
0
1
Stikka (Ranged)
Assault
Anti-monster 4+
Anti-vehicle 4+
12"
1
5+
5
-1
2
Slugga
Pistol
12"
1
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Squig jaws
Extra Attacks
Melee
3
4+
6
-1
2
Stikka (Melee)
Anti-monster 4+
Anti-vehicle 4+
Lance
Melee
3
3+
5
-1
2
Big choppa
Anti-monster 4+
Anti-vehicle 4+
Melee
4
3+
6
-1
2
Keywords
Beast Snagga
Grenades
Mounted
Squighog Boyz
Costs
4 models
140 pts
8 models
270 pts
Unit composition
  • 1 Nob on Smasha Squig and 3 Squighog Boyz OR
  • 2 Nobz on Smasha Squigs and 6 Squighog Boyz

Every Nob on Smasha Squig is equipped with: slugga; big choppa; squig jaws. Every Squighog Boy is equipped with: saddlegit weapons; stikka; squig jaws.

Supported by
Wargear options
  • For every 4 models in this unit, this unit can be equipped with 1 bomb squig.
Wargear
Bomb Squig

Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Core abilities
Feel No Pain 5+
Faction abilities
Waaagh!
Unit abilities
Wild Ride

You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for this unit.