Models
M
T
SV
W
LD
OC
Weirdboy 40mm
6"
5
5+
4
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
’Eadbanger (Eadbanger)
Precision
Psychic
24"
1
4+
6
-3
1
Melee weapons
RNG
A
WS
S
AP
D
Weirdboy staff
Psychic
Melee
3
3+
8
-1
D3
Keywords
Character
Infantry
Psyker
Weirdboy
Costs
1 model
65 pts
Unit composition
  • 1 Weirdboy

This model is equipped with: ’Eadbanger; weirdboy staff.

Core abilities
Deadly Demise D3
Leader
Faction abilities
Waaagh!
Unit abilities
Waaagh! Energy

While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.

Da Jump

Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove that WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 8" horizontally away from all enemy models.