Sorcerer/Exalted Sorcerer model only. In your Movement phase, at the start or end of this unit’s move, you can select one friendly SEKHETAR ROBOTS unit within 6" of this unit. That unit’s ranged attacks have +1 BS until the start of your next turn.
Friendly SEKHETAR ROBOTS unit’s attacks have [Psychic].
Friendly Thousand Sons Psyker units have the following ability:
Infusion (Aura): While a friendly SEKHETAR ROBOTS unit is within 12" of this unit, that unit’s melee attacks have +1 WS.
Sorcerer/Exalted Sorcerer model only. In your Movement phase, at the start or end of this unit’s move, you can select one friendly SEKHETAR ROBOTS unit within 6" of this unit. That unit’s ranged attacks have +1 BS until the start of your next turn.
Sorcerer/Exalted Sorcerer model only. This model has the following abilities:
Soul Bound: In your Movement phase, at the start or end of this unit’s move, you can select one friendly SEKHETAR ROBOTS unit within 3" of this model. That SEKHETAR ROBOTS unit heals D3+1 wounds.
Kine‑shielded Guardians: While this model is within 3" of a friendly SEKHETAR ROBOTS unit, this model has Lone Operative.
That SEKHETAR ROBOTS unit.
Your Shooting phase, when a friendly SEKHETAR ROBOTS unit within 12" of a friendly Thousand Sons Psyker unit starts an action.
That action does not prevent your unit from being eligible to shoot.
One friendly SEKHETAR ROBOTS unit.
End of your Movement phase.
Select one objective your unit is controlling. That objective is secured.
That SEKHETAR ROBOTS unit.
Your opponent’s Shooting phase, when an enemy unit targets a friendly SEKHETAR ROBOTS unit within 12" of a friendly Thousand Sons Psyker unit.
Ranged attacks that target your unit with a S greater than your unit’s T have ‑1 to wound rolls.