Adaptive Defence

Each time an ADEPTUS ASTARTES model from your army makes an attack, if that model’s unit is within a terrain feature, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

ADEPTUS ASTARTES units from your army gain the ENTRENCHED keyword while all of the following are true:

  • That unit is within a terrain feature.
  • That unit was not set up on the battlefield this turn.
  • No model in that unit has moved more than 3” this turn.

Enhancements

Castellum Omnivox
20 pts

ADEPTUS ASTARTES model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:

  • That unit is eligible to perform an Action in a turn in which it Fell Back.
  • That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Defensive Mastery
25 pts

ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Honour Indefatigable
25 pts

GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

Spy-skull Data Link
15 pts

ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.


Stratagems

Unyielding Might
Command Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.

When

Command phase.

Effect

Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.

1
Priority Strike
Shooting & Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re‑roll the Wound roll.

2
Armour of Contempt
Shooting & Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Stand to the End
Fight Phase - Epic Deed
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1
Augmented Targeting
Shooting Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase

When

Your Shooting phase

Effect

Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.

1
Evasive Repositioning
Shooting Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Effect

Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re‑roll the D6 to determine how far your unit can move.

1