Models
M
T
SV
W
LD
OC
Devastator Sergeant 32mm
6"
4
3+
2
6+
1
Devastator 32mm
6"
4
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Boltgun
24"
2
3+
4
0
1
Combi-weapon
Anti-infantry 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
0
1
Grav-pistol
Anti-vehicle 2+
Pistol
12"
1
3+
4
-1
2
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Grav-cannon
Anti-vehicle 2+
Heavy
24"
3
4+
6
-1
3
Heavy bolter
Heavy
Sustained Hits 1
36"
3
4+
5
-1
2
Heavy flamer
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Lascannon
Heavy
48"
1
4+
12
-3
D6+1
Missile launcher (frag)
Blast
Heavy
48"
D6
4+
4
0
1
Missile launcher (krak)
Heavy
48"
1
4+
9
-2
D6
Multi-melta
Heavy
Melta 2
18"
2
4+
9
-4
D6
Plasma cannon (standard)
Blast
Heavy
36"
D3
4+
7
-2
1
Plasma cannon (supercharge)
Blast
Hazardous
Heavy
36"
D3
4+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Melee
2
3+
4
0
1
Power fist
Melee
2
3+
8
-2
2
Power weapon
Melee
3
3+
5
-2
1
Thunder hammer
Devastating Wounds
Melee
2
4+
8
-2
2
Keywords
Devastator Squad
Grenades
Imperium
Infantry
Costs
5 models
120 pts
6–10 models
200 pts
Unit composition
  • 1 Devastator Sergeant
  • 4-9 Devastator Marines

Every model is equipped with: bolt pistol; boltgun; close combat weapon.

Wargear options
  • Up to 4 Devastator Marines can each have their boltgun replaced with one of the following: ◦ 1 grav-cannon ◦ 1 heavy bolter ◦ 1 lascannon ◦ 1 missile launcher ◦ 1 multi-melta ◦ 1 plasma cannon
  • The Devastator Sergeant’s bolt pistol and boltgun can be replaced with two different weapons from the following list:* ◦ 1 Astartes chainsword ◦ 1 bolt pistol ◦ 1 boltgun ◦ 1 combi-weapon ◦ 1 grav-pistol ◦ 1 plasma pistol ◦ 1 power fist ◦ 1 power weapon ◦ 1 thunder hammer

  • This model can only be equipped with two ranged weapons if one of them is a Pistol (and it can only have one Pistol)

Faction abilities
Oath of Moment
Unit abilities
Signum

Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.

Armorium Cherub

Once per battle, after making a Hit roll for a model in this unit, you can change that roll to an unmodified 6.

Designer’s Note: Place an Armorium Cherub token next to the unit, removing it once this ability has been used.