Models
M
T
SV
W
LD
OC
Incursor 32mm
6"
4
3+
2
6+
1
Incursor Sergeant 32mm
6"
4
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Occulus bolt carbine
Assault
Ignores Cover
24"
2
3+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Paired combat blades
Sustained Hits 1
Melee
3
3+
4
-1
1
Keywords
Grenades
Imperium
Incursor Squad
Infantry
Phobos
Smoke
Costs
5 models
85 pts
6–10 models
150 pts
3rd+ in your army
+10/+20 pts
Unit composition
  • 1 Incursor Sergeant
  • 4-9 Incursors

Every model is equipped with: bolt pistol; occulus bolt carbine; paired combat blades.

Wargear options
  • One Incursor can be equipped with 1 haywire mine
Wargear
Haywire Mine

Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.

Core abilities
Scouts 6"
Faction abilities
Oath of Moment
Unit abilities
Multi-spectrum Array

Each time this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly ADEPTUS ASTARTES unit makes an attack that targets that enemy unit, add 1 to the Hit roll.