Models
M
T
SV
W
LD
OC
Infiltrator Sergeant 32mm
6"
4
3+
2
6+
1
Infiltrator 32mm
6"
4
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Marksman bolt carbine
Heavy
24"
2
3+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
3
3+
4
0
1
Keywords
Grenades
Imperium
Infantry
Infiltrator Squad
Phobos
Smoke
Costs
5 models
110 pts
6–10 models
180 pts
3rd+ in your army
+10/+20 pts
Unit composition
  • 1 Infiltrator Sergeant
  • 4-9 Infiltrators

Every model is equipped with: bolt pistol; marksman bolt carbine; close combat weapon.

Wargear options
  • 1 Infiltrator can be equipped with 1 helix gauntlet.*
  • 1 Infiltrator can be equipped with 1 Infiltrator comms array.*
  • These options cannot be taken on the same model.
Wargear
Helix Gauntlet

Models in the bearer’s unit have the Feel No Pain 6+ ability.

Infiltrator Comms Array

Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.

Core abilities
Infiltrators
Faction abilities
Oath of Moment
Unit abilities
Omni-scramblers

Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of this unit.