Models
M
T
SV
W
LD
OC
Scout 28.5mm
6"
4
4+
2
6+
1
Scout Sergeant 28.5mm
6"
4
4+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Astartes shotgun
Assault
18"
2
3+
4
0
1
Bolt pistol
Pistol
12"
1
3+
4
0
1
Boltgun
24"
2
3+
4
0
1
Heavy bolter
Heavy
Sustained Hits 1
36"
3
4+
5
-1
2
Missile launcher (frag)
Blast
Heavy
48"
D6
4+
4
0
1
Missile launcher (krak)
Heavy
48"
1
4+
9
-2
D6
Scout sniper rifle
Heavy
Precision
36"
1
3+
4
-2
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
3+
4
0
1
Combat knife
Melee
3
3+
4
-1
1
Astartes chainsword
Melee
4
3+
4
-1
1
Keywords
Grenades
Imperium
Infantry
Scout Squad
Smoke
Costs
5 models
65 pts
6–10 models
120 pts
3rd+ in your army
+10/+20 pts
Unit composition
  • 1 Scout Sergeant
  • 4-9 Scouts

Every model is equipped with: bolt pistol; boltgun; close combat weapon.

Wargear options
  • The Scout Sergeant’s boltgun can be replaced with 1 Astartes chainsword.
  • Any number of models can each have their boltgun replaced with one of the following: ◦ 1 Astartes shotgun ◦ 1 combat knife
  • For every 5 models in this unit, 1 Scout’s boltgun can be replaced with 1 Scout sniper rifle.
  • For every 5 models in this unit, 1 Scout’s boltgun can be replaced with one of the following: ◦ 1 heavy bolter ◦ 1 missile launcher
Core abilities
Infiltrators
Scouts 6"
Faction abilities
Oath of Moment
Unit abilities
Guerrilla Tactics

At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into Strategic Reserves.