Spawn unit only. This unit’s melee attacks have:
-
+1 AP.
-
[Cleave 1].
Friendly Tzaangors units have Battleline.
In your Shooting phase, while a friendly MUTANT unit is shooting, enemy units have +6" detection range.
This detachment has the MUTANT tag and cannot be taken with another MUTANT detachment.
Spawn unit only. This unit’s melee attacks have:
+1 AP.
[Cleave 1].
Tzaangor Shaman model only. In your Movement phase, at the start or end of this unit's move, you can select one friendly battle-shocked Mutant unit within 6" of this model. That unit is no longer battle-shocked.
That Monster Mutant unit.
Your Movement phase, when a friendly Monster Mutant unit is selected to move.
Your unit has MOBILE.
That Infantry/Mounted Mutant unit.
Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.
Your unit’s ranged attacks have [ASSAULT] until the end of the turn.
That move does not prevent your unit from being eligible to shoot/declare a charge.
That Infantry/Mounted Mutant unit.
Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.
In a turn your unit made an advance/fall-back move, that move does not prevent your unit from being eligible to start an action.