Magnus the Red

Models
M
T
SV
W
LD
OC
Magnus the Red 100mm

Invulnerable save: 4+

14"
11
2+
16
5+
6
Ranged weapons
RNG
A
BS
S
AP
D
Gaze of Magnus
Devastating Wounds
Psychic
24"
3D3
2+
11
-2
3
Tzeentch’s Firestorm
Blast
Ignores Cover
Psychic
24"
D6+3
2+
6
-1
2
Melee weapons
RNG
A
WS
S
AP
D
Blade of Magnus (strike)
Devastating Wounds
Psychic
Melee
7
2+
16
-3
3
Blade of Magnus (sweep)
Psychic
Melee
14
2+
8
-1
2
Keywords
Chaos
Character
Daemon
Epic Hero
Fly
Magnus the Red
Monster
Primarch
Psyker
Tzeentch
Costs
1 model
455 pts
Unit composition
  • 1 Magnus the Red – EPIC HERO

This model is equipped with: Gaze of Magnus; Tzeentch’s Firestorm; Blade of Magnus.

Core abilities
Deadly Demise D6
Deep Strike
Faction abilities
Cabal of Sorcerers
Unit abilities
Unearthly Power

At the start of the battle round, select one of the abilities in the Crimson King section. Until the start of the next battle round, this model has that ability.

Crimson King
Impossible Form (Psychic)

Each time an attack is made against this PSYKER (excluding Psychic Attacks), subtract 1 from the Damage characteristic of that attack.

Treason of Tzeentch (Psychic)

At the start of your opponent’s Shooting phase, select one enemy unit within 24" of this PSYKER. Until the end of the phase, ranged weapons equipped by models in that unit have the [HAZARDOUS] ability.

Time Flux (Aura, Psychic)

While a friendly THOUSAND SONS unit is within 6" of this PSYKER, add 2" to the Move characteristic of models in that unit.

Lord of the Planet of the Sorcerers

This model can attempt up to two Rituals per turn instead of one, and each time this model attempts a Ritual, add 2 to the Psychic test result.

Supreme Commander

If this model is in your army, it must be your WARLORD.

DAMAGED: 1-6 WOUNDS REMAINING

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.