Tyranid Warriors with Melee Bio-weapons

Models
M
T
SV
W
LD
OC
Tyranid Warrior 50mm
6"
5
4+
3
7+
2
Tyranid Prime 50mm
6"
5
4+
3
7+
2
Melee weapons
RNG
A
WS
S
AP
D
Tyranid Warrior claws and talons
Twin-linked
Melee
6
3+
5
-2
1
Keywords
Great Devourer
Infantry
Synapse
Tyranid Warriors with Melee Bio-Weapons
Costs
3 models
75 pts
4–6 models
150 pts
Unit composition
  • 1 Tyranid Prime
  • 2-5 Tyranid Warriors

Every model is equipped with: Tyranid Warrior claws and talons.

Faction abilities
Shadow in the Warp
Synapse
Unit abilities
Adaptive Instincts

At the start of the Fight phase, select one of the following:

  • Aggression Imperative: Until the end of the phase, each time a model in this unit makes an attack, re-roll a Hit roll of 1.
  • Bioregeneration: Until the end of the phase, each time a saving throw is made for a model in this unit, re-roll a saving throw of 1.