Rules

The core rules of Warhammer 40,000 - the stratagems, missions and principles every commander wields on the battlefield.

Any Phase

Command Re-roll
Any Phase
Target

That unit or model.

When

Any phase, just after you make one of the following rolls for a friendly unit or model:

  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.
Effect

You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).

1

Command Phase

Insane Bravery
Command Phase
Target

That unit.

When

Battle‑shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

Effect

That battle-shock roll, is automatically successful

Restriction

You cannot use this stratagem more than once per battle.

1
New Orders
Command Phase - Strategic Ploy
Target

One of your active Secondary Mission cards.

When

End of your Command phase.

Effect

Discard it and draw one new Secondary Mission card.

1

Movement Phase

Rapid Ingress
Movement Phase
Target

One friendly unit that is in strategic reserves (excluding AIRCRAFT).

When

End of your opponent’s Movement phase.

Effect

Your unit makes an ingress move (20.04).

Restriction

You cannot use this stratagem during the first battle round.

1
Fire Overwatch
Movement Phase
Target

One friendly unengaged unit (excluding TITANIC units).

When

End of your opponent’s Movement phase.

Effect

Your unit shoots using snap shooting (15.09).

1

Shooting Phase

Explosives
Shooting Phase
Target

One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an advance move this turn.

When

Your Shooting phase.

Effect

Resolve the following sequence: 1. Select one EXPLOSIVES/GRENADES model in your unit. 2. Select one unengaged enemy unit within 8" of and visible to that model. 3. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound (06.02).

1
Smokescreen
Shooting Phase
Target

One friendly SMOKE unit.

When

Start of your opponent’s Shooting phase.

Effect

Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully visible to the attacking model because of one or more models in your SMOKE unit, the target has the benefit of cover against that attack (13.08).

1

Charge Phase

Heroic Intervention
Charge Phase
Target

One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

When

End of your opponent’s Charge phase.

Effect

Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1 CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
1
Crushing Impact
Charge Phase
Target

That MONSTER/VEHICLE unit

When

Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

Effect

Resolve the following sequence:

1. Select one enemy unit engaged with your unit.

2. Select one model in your unit engaged with that enemy unit.

3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit)

1

Fight Phase

Epic Challenge
Fight Phase
Target

That CHARACTER unit.

When

Fight phase, just after a friendly CHARACTER unit is selected to fight.

Effect

Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.

1
Counteroffensive
Fight Phase
Target

One friendly unit that is eligible to fight.

When

Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

Effect

Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).

2