Models
M
T
SV
W
LD
OC
Acolyte Leader 32mm
6"
4
5+
1
7+
2
Acolyte Hybrid 32mm
6"
4
5+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Melee weapons
RNG
A
WS
S
AP
D
Cult claws and knife
Melee
3
3+
4
-1
1
Leader’s bio-weapons (Leader’s cult weapons)
Melee
5
3+
5
-2
1
Heavy mining tool
Anti-vehicle 4+
Melee
2
3+
5
-2
3
Keywords
Acolyte Hybrids
Acolyte Hybrids with Autopistols
Battleline
Great Devourer
Grenades
Infantry
Costs
5 models
70 pts
6–10 models
130 pts
Unit composition
  • 1 Acolyte Leader
  • 4‐9 Acolyte Hybrids

Every model is equipped with: autopistol; cult claws and knife.

Wargear options
  • One Acolyte Hybrid’s autopistol can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 3 Acolyte Hybrids can each have their autopistol and cult claws and knife replaced with 1 heavy mining tool.
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.
Wargear
Cult Icon

In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.

Core abilities
Deep Strike
Faction abilities
Cult Ambush
Unit abilities
Claimed for the Cult

At the start of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.