Models
M
T
SV
W
LD
OC
Acolyte Hybrid 32mm
6"
4
5+
1
7+
2
Acolyte Leader 32mm
6"
4
5+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Demolition charges
Assault
Blast
Hazardous
One Shot
8"
D6
5+
9
-2
2
Hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
3
0
1
Melee weapons
RNG
A
WS
S
AP
D
Cult claws and knife
Melee
3
3+
4
-1
1
Leader’s bio-weapons (Leader’s cult weapons)
Melee
5
3+
5
-2
1
Keywords
Acolyte Hybrids
Acolyte Hybrids with Hand Flamers
Battleline
Great Devourer
Grenades
Infantry
Costs
5 models
75 pts
6–10 models
150 pts
Unit composition
  • 1 Acolyte Leader
  • 4‐9 Acolyte Hybrids

Every model is equipped with: hand flamer; cult claws and knife.

Wargear options
  • One Acolyte Hybrid’s hand flamer can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their hand flamer replaced with 1 demolition charges.
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.
Wargear
Cult Icon

In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.

Core abilities
Deep Strike
Faction abilities
Cult Ambush
Unit abilities
Industrialised Destruction

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll.