12.00 Fight Phase

In the Fight phase, both players get to act. First, units will pile in to maximise the number of models that are engaged, then all the combatants will make melee attacks, before units consolidate their position.

The Fight phase is resolved by following these steps:

  1. START OF FIGHT PHASE

2. PILE IN

3. FIGHT

  1. CONSOLIDATE

5. END OF FIGHT PHASE

12.01 Start Of Fight Phase

Rules that are triggered at the start of the Fight phase are resolved now.

Start of Fight Phase

Because both RED**** units made charge moves this turn, they are both Fights First units this phase and are both eligible to make pile-in moves, even though the Monster is unengaged as it destroyed its charge target in the Charge phase using the Crushing Impact stratagem (15.06).

12.02 Pile In Step

Both players make pile-in moves (12.03) with all of their eligible units they choose to move. The ‘Eligible If’ section describes which units are eligible to make such moves. The player whose turn it is resolves all of their moves first, followed by their opponent. Each unit cannot make more than one pile-in move during this step.

Pile-in moves

1. The RED**** player makes pile-in moves first. Each model moves up to 3”.

2. The BLUE player makes pile-in moves next, but as their model is in base-contact with enemy models, it is not moved.

12.03 Pile-In Move

When eligible: It is the Fight phase and one or more of the following apply to your unit:

  • It is engaged.
  • It made a charge move this turn.
  • It was selected to make an overrun fight this phase (12.06).

Maximum distance: 3" Effect: Your unit moves as described in Moving (03). Before moving: Select pile-in targets:

  • If your unit is engaged, select every enemy unit it is engaged with.
  • Otherwise, select one or more enemy units within 5" of your unit.

While moving:

  • Models in base‑contact with one or more enemy models cannot be moved.
  • Each model that is moved must end its move closer to the closest pile-in target, and engaged with it if possible. After moving:
    • Your unit must be engaged.
    • Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit.

12.04 Fight Step

A unit is eligible to fight if it has not already been selected to fight this phase and one or more of the following apply to it:

  • It is engaged, or it was engaged at the start of this step.
  • It made a charge move this turn. Players resolve the following sequence until all eligible units have been selected to fight and their attacks have been resolved:

1. Resolve Fights First Combats: Starting with the player whose turn it is, players alternate selecting one friendly Fights First unit that is eligible to fight; that unit is selected to fight (see below). If this is not possible:

  • If there are no Fights First units that are eligible to fight, move to the Resolve Remaining Combats step where this player will select their next unit.

  • Otherwise, the other player selects their next unit. 2. Resolve Remaining Combats: Starting with the player who just moved this sequence onto this step, players alternate selecting one friendly unit that is eligible to fight; that unit is selected to fight. If this is not possible:

  • If there are no units that are eligible to fight, the Fight step ends.

  • Otherwise, the other player selects their next unit. After resolving a fight in the Resolve Remaining Combats step, if there are one or more Fights First units that are now eligible to fight, return to the Resolve Fights First Combats step.

WHEN A UNIT IS SELECTED TO FIGHT

Each time a unit is selected to fight, select one fight type that unit is eligible to make, and resolve it with that unit. This can be one listed below, or one presented elsewhere:

12.04.01Eligible to fight, but unable to fight

During the Fight sequence, when the sequence returns to a player to select a unit to fight, if all of that player’s units that are eligible to fight are more than 5" from all enemy units, that player can instead choose to pass and return the sequence to their opponent to select a unit. If both players pass in succession, or if one player passes when their opponent has no remaining units that are eligible to fight, the Fight step ends.

Designer's Note: Occasionally, all of a unit’s targets will be destroyed before they have had a chance to fight, with no other targets close enough to engage with a pile-in move. In such cases, a player can choose to pass and wait to see if another enemy unit ends a pile-in move close enough to be attacked later in the phase.

Normal Fight

Players alternate selecting units to fight. Fights First units (A and B) must be selected before any other eligible units.

1. The RED**** player selects their Monster to fight. It makes a normal fight, destroying the Transport.

2. The embarked unit makes an emergency disembark move. After doing so, it is unengaged.

Overrun Fight

3. The BLUE player has no Fights First units, so the RED player selects another Fights First unit. This unit is unengaged, but was engaged with the Transport at the start of the Fight step, so can make an overrun fight. It first makes a pile-in move to engage the unit that disembarked, then fights, destroying two enemy models.

4. The BLUE player’s unit fights back, but inflicts no damage.

12.05 Normal Fight

When eligible: Your unit is engaged. Effect: Your unit fights as described in Making Attacks (04).

12.06 Overrun Fight

When eligible: Your unit is unengaged, or was unengaged at the start of the Fight step but became engaged during the Fight phase. Effect: Your unit can make one additional pile-in move, then fights as described in Making Attacks (04).

12.07 Consolidate Step

Both players make consolidation moves (12.08) with all of their eligible units they choose to move. The ‘Eligible If’ section describes which units are eligible to make such moves. The player whose turn it is resolves all of their moves first, followed by their opponent. Each unit cannot make more than one consolidation move during this step.

Ongoing Consolidation

The RED player makes consolidation moves first. All engaged units and all units that were eligible to fight this phase can make a consolidation move.

Each model moves up to 3". Models in base-contact with enemy models cannot be moved.

Objective Consolidation

No enemy units are within 3" of this Monster unit, but an objective (C) is within 3", so it moves within range of that objective.

12.08 Consolidation Move

When eligible: It is the Fight phase and your unit was eligible to fight this phase. Maximum distance: 3" Effect: Your unit moves as described in Moving (03). Before moving: Select consolidation mode:

  • Ongoing Consolidation: If your unit is engaged, you must select this mode and select every enemy unit it is engaged with.
  • Engaging Consolidation: Otherwise, if your unit is within 3" of one or more enemy units, you must select this mode and select one or more of those enemy units.
  • Objective Consolidation: Otherwise, if your unit is within 3" of one or more objectives, you must select this mode and select one of those objectives.

While moving:

  • Ongoing Consolidation: Models in base‑contact with one or more enemy models cannot be moved. Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Engaging Consolidation: Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Objective Consolidation: Each model that is moved must end its move within range of the selected objective if possible, or closer to it if not. After moving:
    • Ongoing Consolidation: Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit.
    • Engaging Consolidation: Your unit must be engaged with all of the selected enemy units. If one or more enemy units engaged with your unit have not been selected to fight this phase, your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight (12.04).
    • Objective Consolidation: Your unit must be within range of the selected objective.

12.09 End Of Fight Phase

Rules that are triggered at the end of the Fight phase are resolved now.