09.00 Movement Phase

In the Movement phase, you will be able to move each of your units across the battlefield. Reinforcements can also arrive in this phase to bolster your forces.

The Movement phase is resolved by following these steps:

  1. START OF MOVEMENT PHASE

  2. MOVE UNITS

3. END OF MOVEMENT PHASE

09.01 Start Of Movement Phase

Rules that are triggered at the start of the Movement phase are resolved now.

09.02 Move Units Step

The active player moves their units one at a time, using the sequence below, until all of their units have been selected to move and those moves have ended.

1. Select Unit: Select one friendly unit that has not been selected to move this phase. You can select a unit on the battlefield, in strategic reserves, or embarked within a TRANSPORT. That unit is selected to move.

2. Select Move Type: Select one move type that unit is eligible to make, and resolve it with that unit. This can be one listed below, or one presented elsewhere:

Remain stationary (09.04)

Normal move (09.05)

Advance move (09.06)

Fall-back move (09.07)

Disembark move (18.04)

Ingress move (20.04)

09.02.01Selecting Units To Move

When the Move Units step ends, the active player must have selected all of their units to make a move with, including those in strategic reserves. This means that before the phase ends, every unit in their army will have been selected to make a move, even if it is to remain stationary (09.04). Any units the active player does not select a move type for during this step will remain stationary.

09.02.02Selecting Modes

Some rules instruct you to select a mode, such as fall-back moves (09.07). Modes are mutually exclusive, and you must assess each one in the order presented. When making a move, if your unit does not meet the conditions of any of the modes, it cannot make that move.

Sometimes a mode will be mandatory if applicable (e.g. consolidation modes, 12.08), but in the case of fall-back moves, ordered retreat is not mandatory, so you could select desperate escape instead.

Many move types state conditions you must meet while/after moving. Those that are labelled with a mode name only apply if you selected that mode; those not labelled with a mode name always apply.

09.02.03Reinforcements Step

Rules that say they happen during the Reinforcements step happen during the Move Units step.

09.03 End Of Movement Phase

Rules that are triggered at the end of the Movement phase are resolved now.

09.04 Remain Stationary

When eligible: Any unit. Effect: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.

09.05 Normal Move

When eligible: Your unit is on the battlefield and unengaged. Maximum distance: Your unit’s M characteristic. Effect: Your unit moves as described in Moving (03). After moving: Your unit must be unengaged.

09.06 Advance Move

When eligible: Your unit is on the battlefield and unengaged. Maximum distance: Advance roll + your unit’s M characteristic. Effect: Your unit moves as described in Moving (03). Before moving: Make an advance roll by rolling one D6. After moving:

  • Your unit must be unengaged.
  • Until the end of the turn, unless otherwise stated, your unit is not eligible to declare a charge or start an action.

09.07 Fall-Back Move

When eligible: Your unit is engaged. Maximum distance: Your unit’s M characteristic. Effect: Your unit moves as described in Moving (03). Before moving: Select fall-back mode:

  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03). While moving:
    • Desperate Escape: Each model that is moved can be moved through enemy models. After moving:
    • Your unit must be unengaged.
    • Until the end of the turn, unless otherwise stated, your unit is not eligible to shoot, declare a charge or start an action.
    • Desperate Escape: If your unit is not battle-shocked, you must make a battle-shock roll for your unit (01.07).