In the Movement phase, you will be able to move each of your units across the battlefield. Reinforcements can also arrive in this phase to bolster your forces.
The Movement phase is resolved by following these steps:
START OF MOVEMENT PHASE
MOVE UNITS
3. END OF MOVEMENT PHASE
Rules that are triggered at the start of the Movement phase are resolved now.
The active player moves their units one at a time, using the sequence below, until all of their units have been selected to move and those moves have ended.
1. Select Unit: Select one friendly unit that has not been selected to move this phase. You can select a unit on the battlefield, in strategic reserves, or embarked within a TRANSPORT. That unit is selected to move.
2. Select Move Type: Select one move type that unit is eligible to make, and resolve it with that unit. This can be one listed below, or one presented elsewhere:
▫ Remain stationary (09.04)
▫ Normal move (09.05)
▫ Advance move (09.06)
▫ Fall-back move (09.07)
▫ Disembark move (18.04)
▫ Ingress move (20.04)
When the Move Units step ends, the active player must have selected all of their units to make a move with, including those in strategic reserves. This means that before the phase ends, every unit in their army will have been selected to make a move, even if it is to remain stationary (09.04). Any units the active player does not select a move type for during this step will remain stationary.
Some rules instruct you to select a mode, such as fall-back moves (09.07). Modes are mutually exclusive, and you must assess each one in the order presented. When making a move, if your unit does not meet the conditions of any of the modes, it cannot make that move.
Sometimes a mode will be mandatory if applicable (e.g. consolidation modes, 12.08), but in the case of fall-back moves, ordered retreat is not mandatory, so you could select desperate escape instead.
Many move types state conditions you must meet while/after moving. Those that are labelled with a mode name only apply if you selected that mode; those not labelled with a mode name always apply.
Rules that say they happen during the Reinforcements step happen during the Move Units step.
Rules that are triggered at the end of the Movement phase are resolved now.
When eligible: Any unit. Effect: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
When eligible: Your unit is on the battlefield and unengaged. Maximum distance: Your unit’s M characteristic. Effect: Your unit moves as described in Moving (03). After moving: Your unit must be unengaged.
When eligible: Your unit is on the battlefield and unengaged. Maximum distance: Advance roll + your unit’s M characteristic. Effect: Your unit moves as described in Moving (03). Before moving: Make an advance roll by rolling one D6. After moving:
When eligible: Your unit is engaged. Maximum distance: Your unit’s M characteristic. Effect: Your unit moves as described in Moving (03). Before moving: Select fall-back mode: