Objectives represent critical locations that both sides are attempting to secure, and many missions require your forces to take control of them to achieve victory. This section describes how to do so with your models.
If a mission uses objectives, it will state where they are located on the battlefield. Typically, your mission will have a deployment map showing several points where objectives should be placed. The location of each point should coincide with a terrain area (13.01); that terrain area is the objective, and is called a terrain objective.
When measuring distances to and from an objective, measure to and from the closest part of it.
If the location point of an objective does not coincide with a terrain area, you must denote the location of that objective with a flat, circular marker, 40 mm in diameter, centred on that point – this is called anobjective marker. Models can move through objective markers and they can end a move on top of objective markers.
A model is within range of an objective marker while it is within 3" horizontally and 5" vertically of that objective marker. When measuring distances to and from an objective marker, measure to and from the closest part of it.
At the start of the battle, no objective on the battlefield is controlled by either player. To gain control of an objective, a player will need one or more models with an OC characteristic of 1 or more within range of it. A model is within range of a terrain objective while it is within that terrain area.
At the end of each phase and turn, to determine a player’s level of control over an objective, add together the OC characteristics of all the models in that player’s army that are within range of that objective:
Some rules allow an objective to be secured by a player’s army. When an objective is secured by a player’s army, that objective remains under their control – even once they no longer have any units within range of it – until their opponent’s level of control over that objective is greater than theirs at the end of a phase.
Vehicle A has an OC characteristic of 3, and it is within the terrain area.
Vehicle B has an OC characteristic of 2, and it is wholly within the terrain area.
The models in unit C each have an OC characteristic of 1. Six of its models are within the terrain area.
Unit D is currently battle-shocked, so the OC characteristic of all of its models is ‘-’.
Both players add together the OC characteristics of all their models that are within the terrain area. The BLUE player’s level of control is 5, and the RED player’s level of control is 6. The RED player therefore controls the objective.