15.00 Stratagems

Stratagems can be used by spending Command Points, to create epic moments of tactical brilliance or peerless martial might. They are used when a player deems that a critical point in the battle is reached, where extra combat prowess or fleeting but powerful effects are required to tip the balance in their favour.

15.01 Using Stratagems

During the battle, both players can use stratagems. Each stratagem states:

  • How many CP it costs to use.
  • WHEN: When it can be used.
  • TARGET: Which units it can target.
  • EFFECT: What the effects of using that stratagem are.
  • RESTRICTIONS: Any additional restrictions that apply.

Each player can use the same stratagem multiple times during the battle, but the following restrictions apply:

  • Each player cannot use the same stratagem more than once in the same phase.
  • Unless otherwise stated, each player cannot target the same unit with more than one stratagem in the same phase. Each time you use a stratagem, resolve the following sequence:

1. Select targets as described in that stratagem.

2. Reduce your CP total by the CP cost listed in that stratagem. If that stratagem contains a section that carries an additional CP cost (e.g. +1CP), you can only use that additional section if you increase the CP cost of that stratagem by the amount shown. If you do not have enough CP remaining, you cannot use that stratagem.

3. Resolve the effects of that stratagem.

CORE STRATAGEMS

All players can use core stratagems (see overleaf). Additional stratagems can be found in Codexes and other publications.

15.01.01Modifying CP Cost

Some rules modify the cost of using certain stratagems. In such cases, the following points apply:

  • The CP cost of a stratagem use can never be modified below 0CP.
  • If a rule modifies the CP cost of a stratagem when you use it, but does not specify a duration for that modifier, that modifier only applies to that usage of that stratagem.
15.01.02Affected By A Stratagem

If a unit is selected as the target of a stratagem, it is said to be affected by that stratagem.

15.01.03Stratagem Definitions
  • Your Opponent’s Stratagems: stratagems that your opponent uses are sometimes referred to as your opponent’s stratagems.
  • Your Stratagems: stratagems that you use are sometimes referred to as your stratagems.
  • Your Unit (in Stratagems): The term ‘your unit(s)’ in the Effect section of stratagems always relates to the unit(s) selected in the Target section of that stratagem, and never refers to any other units from your army.

15.02 Command Re-Roll

Command Re-roll
Any Phase
Target

That unit or model.

When

Any phase, just after you make one of the following rolls for a friendly unit or model:

  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.
Effect

You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).

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15.03 Epic Challenge

Epic Challenge
Fight Phase
Target

That CHARACTER unit.

When

Fight phase, just after a friendly CHARACTER unit is selected to fight.

Effect

Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.

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15.04 Insane Bravery

Insane Bravery
Command Phase
Target

That unit.

When

Battle‑shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

Effect

That battle-shock roll, is automatically successful

Restriction

You cannot use this stratagem more than once per battle.

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15.05 Crushing Impact

Crushing Impact
Charge Phase
Target

That MONSTER/VEHICLE unit

When

Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

Effect

Resolve the following sequence:

1. Select one enemy unit engaged with your unit.

2. Select one model in your unit engaged with that enemy unit.

3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit)

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15.06 Explosives

Explosives
Shooting Phase
Target

One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an advance move this turn.

When

Your Shooting phase.

Effect

Resolve the following sequence: 1. Select one EXPLOSIVES/GRENADES model in your unit. 2. Select one unengaged enemy unit within 8" of and visible to that model. 3. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound (06.02).

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15.07 Rapid Ingress

Rapid Ingress
Movement Phase
Target

One friendly unit that is in strategic reserves (excluding AIRCRAFT).

When

End of your opponent’s Movement phase.

Effect

Your unit makes an ingress move (20.04).

Restriction

You cannot use this stratagem during the first battle round.

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15.08 Fire Overwatch

Fire Overwatch
Movement Phase
Target

One friendly unengaged unit (excluding TITANIC units).

When

End of your opponent’s Movement phase.

Effect

Your unit shoots using snap shooting (15.09).

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15.09 Snap Shooting

When eligible: As stated in the rule allowing this shooting type. Effect: Your unit shoots as described in Making Attacks (04). While shooting:

  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re‑roll hit rolls.

After shooting: Until the end of the phase, your unit is not eligible to start an action.

15.10 Smokescreen

Smokescreen
Shooting Phase
Target

One friendly SMOKE unit.

When

Start of your opponent’s Shooting phase.

Effect

Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully visible to the attacking model because of one or more models in your SMOKE unit, the target has the benefit of cover against that attack (13.08).

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15.11 Heroic Intervention

Heroic Intervention
Charge Phase
Target

One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

When

End of your opponent’s Charge phase.

Effect

Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1 CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
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15.12 Counteroffensive

Counteroffensive
Fight Phase
Target

One friendly unit that is eligible to fight.

When

Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

Effect

Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).

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