17.00 Monsters And Vehicles

Due to their imposing bulk and implacable nature, Monsters and Vehicles function differently on the battlefield. This section details the additional rules required to use these units in your games.

17.01 Moving Monsters And Vehicles

Each time you make a normal or advance move with a unit, MONSTER/VEHICLE models in that unit can be moved through friendly and enemy models (excluding other MONSTER/VEHICLE models).

17.02 Frame

Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

17.03 Shooting At Engaged Monsters And Vehicles

In your Shooting phase, enemy MONSTER/VEHICLE units that are engaged can be selected as targets of ranged attacks (excluding attacks made with [BLAST] weapons).

Each time a model makes a ranged attack that targets such a unit, subtract 1 from the hit roll (excluding attacks made with [CLOSE‑QUARTERS] weapons by models in a unit engaged with the target).

17.03.01Shooting While Engaged With Monsters/Vehicles

A unit that is engaged with an enemy MONSTER/VEHICLE unit is still not eligible to shoot, and so cannot make ranged attacks against that MONSTER/VEHICLE unit, unless that unit is eligible to shoot while engaged (e.g. because it is using close‑quarters shooting).

Engaged Monsters/Vehicles – Shooting

The Vehicle can shoot at Infantry unit A using close-quarters shooting. While resolving those attacks, subtract 1 from hit rolls (excluding attacks made with [Close‑quarters] weapons).

Infantry unit A can shoot at the Vehicle using normal shooting. While resolving those attacks, subtract 1 from hit rolls. As the Vehicle is engaged, [Blast] weapons cannot target it, but can target other unengaged units.

The Vehicle can shoot at Infantry unit B using close-quarters shooting. While resolving those attacks, subtract 1 from hit rolls. As the INFANTRY unit is engaged, [Blast] weapons cannot target it, but can target other unengaged units.

Infantry unit B is engaged, but can shoot at the VEHICLE using close-quarters shooting. While doing so, it can only make attacks with its [CLOSE-QUARTERS] weapons and can only target the VEHICLE it is engaged with.