16.00 Actions

Actions represent vital battlefield tasks your forces must carry out, from searching for missing archeotech to completing a blasphemous ritual.

16.01 Performing Actions

Some rules allow units to perform actions. Each action states:

STARTS: When it is started.

UNITS: Which friendly units can perform it.

USE LIMIT: How many times friendly units can start it.

COMPLETES: When it completes.

EFFECT: What the effects of completing it are.

▪ Any additional restrictions that may apply.

STARTING AN ACTION

A unit iseligible to start an action unless one or more of the following apply to that unit:

▪ It is not on the battlefield.

▪ It is an AIRCRAFT/FORTIFICATION unit.

▪ It is battle-shocked.

▪ It has an OC characteristic of 0 or ‘-’.

▪ It is engaged (unless it is a TITANIC unit).

▪ It made an advance orfall-back move this turn.

▪ It started another action this turn.

If a unit starts an action, until the end of the turn:

▪ It is not eligible to shoot (excluding TITANIC units).

▪ It is not eligible to declare a charge.

COMPLETING AN ACTION

If a unit performing an action makes a move (excluding pile-in and consolidation moves) or leaves the battlefield, that unit does not complete that action. Otherwise, when an action is completed, its ‘Effect’ section is triggered.