Actions represent vital battlefield tasks your forces must carry out, from searching for missing archeotech to completing a blasphemous ritual.
Some rules allow units to perform actions. Each action states:
▪ STARTS: When it is started.
▪ UNITS: Which friendly units can perform it.
▪ USE LIMIT: How many times friendly units can start it.
▪ COMPLETES: When it completes.
▪ EFFECT: What the effects of completing it are.
▪ Any additional restrictions that may apply.
STARTING AN ACTION
A unit iseligible to start an action unless one or more of the following apply to that unit:
▪ It is not on the battlefield.
▪ It is an AIRCRAFT/FORTIFICATION unit.
▪ It is battle-shocked.
▪ It has an OC characteristic of 0 or ‘-’.
▪ It is engaged (unless it is a TITANIC unit).
▪ It made an advance orfall-back move this turn.
▪ It started another action this turn.
If a unit starts an action, until the end of the turn:
▪ It is not eligible to shoot (excluding TITANIC units).
▪ It is not eligible to declare a charge.
COMPLETING AN ACTION
If a unit performing an action makes a move (excluding pile-in and consolidation moves) or leaves the battlefield, that unit does not complete that action. Otherwise, when an action is completed, its ‘Effect’ section is triggered.