This section supplements the basic rules for moving models, explaining how some units can fly over obstacles or surge closer to the enemy.
Some rules allow a unit to make a surge move (21.02).
• Unit A shoots, and destroys two models from unit B.
• Unit B has an ability that allows it to make a surge move of D6" after an enemy unit has shot, if one or more of its models were destroyed by those attacks. The active player rolls one D6, resulting in a 4.
• Unit B makes a surge move, each of its surviving models moving up to 4" towards the closest enemy unit (unit C). It ends this move engaged with that unit.
When eligible: All of the following apply:
Maximum distance: As stated in the rule allowing this move type. Effect: Your unit moves as described in Moving (03). Before moving: Select the closest enemy unit to be the surge target. While moving:
After moving:
Models with the FLY keyword, and units such models are part of, are said to be able to FLY. Some rules also refer to such models/units as FLYING models/FLYING units.
Each time a FLYING unit is selected to make a normal, advance, fall-back or charge move, before moving any models in that unit, the active player can declare that it will take to the skies. If it does, while resolving that move:
• This Riptide Battlesuit can Fly. It makes an advance move with a maximum distance of 16".
• Before moving the unit, the active player declares that it will take to the skies. That move’s maximum distance is reduced to 14", but while making that move, the Riptide Battlesuit can move through all enemy units (including Vehicles) and all terrain features, ignoring any vertical distance that would normally be counted to ascend and descend terrain features.